Affinity
Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.
Communication Technology · MultimediaStage 5 · Years 9–10 · 200 hours
YEAR 10 · TERM 3 · 25 HOURS
In a team, build an accessible four-section campaign microsite for a school-approved issue. Include a 30–45 second film, original Blender animation and a programmed choice/reveal interaction. Submit an individual 8–10 page folio and identifiable work from every ecosystem.
Affinity
Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.
Blender
Each student models or animates an identifiable campaign asset.
Adobe
Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.
TEN TEACHING BLOCKS
How do audience evidence and testing shape an ethical interactive campaign?
Investigate campaign audiences and distribution; collect anonymous feedback using school-approved methods. Assign roles and individual deliverables.
E1 audience evidence and role plan
Y10-AT3 · C1/C4Create functional specifications, consent/asset register, wireframes and production timeline. Discuss ICIP using an authorised case study. Issue notification.
E1 prototype plan and ethical rationale
Y10-AT3 · C1/C4Design a visual system in Designer, edit images in Photo and start individual Publisher folios.
E2 identifiable graphics and style system
Y10-AT3 · C2Create Blender campaign animations; compare efficient textures and render options. Each student records a contribution.
E2 model/animation and role log
Y10-AT3 · C2/C4Film and edit in Premiere Pro, add After Effects information graphics and clean narration/SFX in Audition.
E2 audiovisual sources and rough cut
Y10-AT3 · C2Extend the HTML/CSS/JavaScript starter with accessible navigation and a choice/reveal interaction that changes information on screen.
E2 functional microsite
Y10-AT3 · C2Integrate all media with transcripts and user controls; write just-in-time instructions and inspect phone/keyboard behaviour.
E2 integrated prototype and user guide
Y10-AT3 · C2Run three goal-based user tests, record task completion and barriers without collecting identifying data.
E3 usability evidence and prioritised faults
Y10-AT3 · C3Refine navigation/media size, package microsite, audiovisual sources and individual folios. Evaluate environmental trade-offs.
E2 final site; E3 revisions; E4 contribution
Y10-AT3 · C2/C3/C4Evaluate campaign effectiveness and the value/limits of AR, VR or personalised media; discuss industry roles and required skills.
E3 technology impact evaluation
Y10-AT3 · C3Y10-AT3 · PROJECT ASSESSMENT
Notification planned for Week 2. Final evidence planned for Week 9. Your teacher will confirm the date, time and weighting. Proposed weighting: 25% of Year 10. Include every assessed evaluation and individual contribution by the deadline; subsequent review is formative.
Audience brief, alternatives, storyboard or wireframe and a justified plan.
Original assets, editable Affinity, Blender and Adobe sources, and the final multimedia product.
Audience and technical tests, before-and-after changes and evidence-based evaluation.
Safe work, permissions, attribution, milestones and individual contribution.
Assessed outcomes: CMT5-COM-01, CMT5-DES-02, CMT5-USE-01, CMT5-ENV-01, CMT5-PMP-01, CMT5-IET-01. Your issued notification governs the assessment.
Outstanding: controlled production and perceptive decisions. High: effective work and reasoned improvements. Sound: functional work and an appropriate explanation. Basic: partial production and limited justification. Limited: fragmented work with little usable process evidence. These are quality descriptions, not fixed percentage bands. See the notification for the full rubric.
LEARN THE NEXT TECHNIQUE
Open the official hub and choose the technique for your lesson. Match the installed software version, then save a short trial in your folio.
Official learning hub; select Pen Tool, shapes, nodes and export.
Apply it here: Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.
Official learning hub; select layers, masking, image correction and textures.
Apply it here: Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.
Official learning hub; select master pages, text styles, images and PDF export.
Apply it here: Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.
Official tutorials; sequence editing, audio, captions and export.
Apply it here: Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.
Official tutorials; keyframes, masks, tracking and compositing.
Apply it here: Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.
Official tutorials; recording, multitrack, cleanup and mixing.
Apply it here: Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.
Official directory linking Blender Fundamentals; select modelling, materials and animation.
Apply it here: Each student models or animates an identifiable campaign asset.
These are official tutorial collections. Affinity tutorials use V2 terminology. Your teacher can add an exact video and transcript for the lab version.
YOUR PROJECT FILES
The kit contains the brief, storyboard, production planner, asset register, test log and folio writing scaffold.
Download project kit ↓Build the native folio in Publisher using master pages and styles. The included scaffold provides the writing structure; a native .afpub teacher template remains a planned asset.
Interactive HTML starter for exhibition, campaign and capstone projects.
Starting check: Give users a campaign question and observe whether the prototype helps them answer it; separate visual appeal from task success.
Need a scaffold? Provide accessible component examples, interview prompts and individual milestones; assign meaningful work in every software ecosystem.
Ready to extend? Improve task completion while reducing transfer size by a justified target; preserve captions and keyboard access.
Ask your teacher about captions, visual instructions, accessible equipment or supervised software access. Safety and ethical production apply throughout.