CTAHMED HAMED · COMMUNICATION TECHNOLOGY
YEARS 9–10

Communication Technology · MultimediaStage 5 · Years 9–10 · 200 hours

YEAR 10 · TERM 3 · 25 HOURS

Interactive campaign

In a team, build an accessible four-section campaign microsite for a school-approved issue. Include a 30–45 second film, original Blender animation and a programmed choice/reveal interaction. Submit an individual 8–10 page folio and identifiable work from every ecosystem.

Affinity

Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.

Blender

Each student models or animates an identifiable campaign asset.

Adobe

Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.

TEN TEACHING BLOCKS

Your lesson pathway

How do audience evidence and testing shape an ethical interactive campaign?

W012.5 hours

Research a real need

Investigate campaign audiences and distribution; collect anonymous feedback using school-approved methods. Assign roles and individual deliverables.

Save this evidence

E1 audience evidence and role plan

Y10-AT3 · C1/C4
W022.5 hours

Specify access and scope

Create functional specifications, consent/asset register, wireframes and production timeline. Discuss ICIP using an authorised case study. Issue notification.

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E1 prototype plan and ethical rationale

Y10-AT3 · C1/C4
W032.5 hours

Develop campaign assets

Design a visual system in Designer, edit images in Photo and start individual Publisher folios.

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E2 identifiable graphics and style system

Y10-AT3 · C2
W042.5 hours

Produce animated media

Create Blender campaign animations; compare efficient textures and render options. Each student records a contribution.

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E2 model/animation and role log

Y10-AT3 · C2/C4
W052.5 hours

Produce film and sound

Film and edit in Premiere Pro, add After Effects information graphics and clean narration/SFX in Audition.

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E2 audiovisual sources and rough cut

Y10-AT3 · C2
W062.5 hours

Build and program

Extend the HTML/CSS/JavaScript starter with accessible navigation and a choice/reveal interaction that changes information on screen.

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E2 functional microsite

Y10-AT3 · C2
W072.5 hours

Integrate and explain

Integrate all media with transcripts and user controls; write just-in-time instructions and inspect phone/keyboard behaviour.

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E2 integrated prototype and user guide

Y10-AT3 · C2
W082.5 hours

Test with users

Run three goal-based user tests, record task completion and barriers without collecting identifying data.

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E3 usability evidence and prioritised faults

Y10-AT3 · C3
W092.5 hours

Deliver and document

Refine navigation/media size, package microsite, audiovisual sources and individual folios. Evaluate environmental trade-offs.

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E2 final site; E3 revisions; E4 contribution

Y10-AT3 · C2/C3/C4
W102.5 hours

Evaluate future directions

Evaluate campaign effectiveness and the value/limits of AR, VR or personalised media; discuss industry roles and required skills.

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E3 technology impact evaluation

Y10-AT3 · C3

Y10-AT3 · PROJECT ASSESSMENT

Show what you can do

Notification planned for Week 2. Final evidence planned for Week 9. Your teacher will confirm the date, time and weighting. Proposed weighting: 25% of Year 10. Include every assessed evaluation and individual contribution by the deadline; subsequent review is formative.

20 marks

C1 / Design and communication

Audience brief, alternatives, storyboard or wireframe and a justified plan.

40 marks

C2 / Production and integration

Original assets, editable Affinity, Blender and Adobe sources, and the final multimedia product.

25 marks

C3 / Testing and justification

Audience and technical tests, before-and-after changes and evidence-based evaluation.

15 marks

C4 / Safe and managed practice

Safe work, permissions, attribution, milestones and individual contribution.

Submission checklist

Download this assessment notification ↓

Assessed outcomes: CMT5-COM-01, CMT5-DES-02, CMT5-USE-01, CMT5-ENV-01, CMT5-PMP-01, CMT5-IET-01. Your issued notification governs the assessment.

Marking standard guide

Outstanding: controlled production and perceptive decisions. High: effective work and reasoned improvements. Sound: functional work and an appropriate explanation. Basic: partial production and limited justification. Limited: fragmented work with little usable process evidence. These are quality descriptions, not fixed percentage bands. See the notification for the full rubric.

LEARN THE NEXT TECHNIQUE

Tutorial library

Open the official hub and choose the technique for your lesson. Match the installed software version, then save a short trial in your folio.

Affinity Designer vector tools ↗

Official learning hub; select Pen Tool, shapes, nodes and export.

Apply it here: Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.

Affinity Photo layers and masks ↗

Official learning hub; select layers, masking, image correction and textures.

Apply it here: Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.

Affinity Publisher folio layout ↗

Official learning hub; select master pages, text styles, images and PDF export.

Apply it here: Designer interface and campaign graphics; Photo optimised imagery; Publisher individual UX/production folio.

Premiere Pro editing ↗

Official tutorials; sequence editing, audio, captions and export.

Apply it here: Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.

After Effects motion and compositing ↗

Official tutorials; keyframes, masks, tracking and compositing.

Apply it here: Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.

Audition recording and mixing ↗

Official tutorials; recording, multitrack, cleanup and mixing.

Apply it here: Premiere Pro campaign film; After Effects animated information; Audition edited narration and SFX with transcripts.

Blender Fundamentals video course ↗

Official directory linking Blender Fundamentals; select modelling, materials and animation.

Apply it here: Each student models or animates an identifiable campaign asset.

These are official tutorial collections. Affinity tutorials use V2 terminology. Your teacher can add an exact video and transcript for the lab version.

YOUR PROJECT FILES

Start with a clear plan

The kit contains the brief, storyboard, production planner, asset register, test log and folio writing scaffold.

Download project kit ↓

Folio and starter files

Folio writing scaffold

Build the native folio in Publisher using master pages and styles. The included scaffold provides the writing structure; a native .afpub teacher template remains a planned asset.

Interactive HTML starter for exhibition, campaign and capstone projects.

Support and challenge

Starting check: Give users a campaign question and observe whether the prototype helps them answer it; separate visual appeal from task success.

Need a scaffold? Provide accessible component examples, interview prompts and individual milestones; assign meaningful work in every software ecosystem.

Ready to extend? Improve task completion while reducing transfer size by a justified target; preserve captions and keyboard access.

Ask your teacher about captions, visual instructions, accessible equipment or supervised software access. Safety and ethical production apply throughout.